Oh, hi, it’s been a while since I’ve posted something about Hide and Seek, huh?
I could try to lie to you by saying that I’ve been too busy to post an alpha prototype, but the fact is that the alpha build has been playable for a while now. I was only too afraid to share it.
And all it took for me to post this is a bunch of friends telling me « what the heck are you thinking, just post it, you idiot ». So here it is.
How to play
Enough with the introduction, let’s talk about H&S (yup, that’s its name now, it still means Hide and Seek, and feel free to pronounce it however you want).
You’ll find the link to the prototype at the bottom of this post, but let me explain first how to setup a game (there is no « how to play » panel in the game yet, it’s definitely on the ToDo list).
Setting up the game
First, and it’s maybe the most important thing in H&S, grab a friend and ask her / him to download the game (obviously the same version as you did, but there is only one for now).
It’s an online game, so you’ll need to have your firewall setup to accept H&S (I know there can be some issues there, and I apologize for that, the network stuff is still pretty new to me).
So, have you and your friend launch the game. One of you should be the server and click on « Start Server ». You’ll be in the lobby, waiting for your friend, with an ID number on the top left corner of the screen. Give that number to your friend. He / she’ll have to input it in the « Server ID » case, click on « Find Server » and wait for a few seconds. Then the « Connect to Server » button will appear, and then click on it. The game will launch, and you’ll appear at a random location on the map.
You can both appear to the same location, I am still in the process of deciding if it’s a good idea or not.
Playing the game
So, what should you do now that you are in the game? Well, hide your red orbs by holding the right click, and seek your opponent’s green orbs by holding the left click while targeting them.
Having an orb hidden for a certain amount of seconds, or finding an opponent’s orb, will give you points and will cost points to your opponent. Not hiding at least one orb will cost you points each 30 seconds. The first player to 20 points wins the game. Use space to jump, shift to sprint, ZQSD to move (french dev spotted).
Inputs can be changed in the Unity setup when you launch the game.
Oh but wait, what are those mysterious red buttons? What are they doing when you use the left click on them? When and where do they appear? It’s yours to find!
I hope you’ll enjoy the game. It’s still a very early prototype to what I wish to do with H&S, there ought to be bugs, and a lot of features are yet to be implemented (more than 2 players, teams, random events, weather impact, a better level design, bonuses and skills like invisibility, etc.).
Feel free to send me any critics, comments or suggestions you might have, in the comments below or at this email adress: martindinet.pro at gmail dot com. I’ll take anything you have to say with pleasure.