Last week, I found that Blizzard is organizing a student art contest http://us.blizzard.com/en-us/community/contests/student-art/, so I submitted the idea to a few friends, who studied Game Art at my school, and one of them decided to participate with a concept based on the Monkey King, Sun Wukong. Since he doesn’t know much about the Warcraft Lore, I am helping him a little bit with that part, and I am even writing a little backstory for that character.
That’s when I got this idea. Why not trying to design encounter mechanisms for that character, since I am writing about him as a final boss for an Ulduar lookalike raid.
So I will try to do something with that mischievous Celestial August Monkey King, God of the Hozens, in an Ulduar like raid. I really want to be able to do some kind of 4 phases encounter, each one really different, fun and challenging, with bosses like Yogg-Saron, Mimiron or Ragnaros in mind. Maybe with a little cloud riding chase to begin with.
This will be my first attempt at Boss Design, and I am pretty excited to do it.