Dead Town

The Concept : The player controls the fate of a little town trying to survive after apocalyptic disaster. He / She have to handle the town, its ressources and its defences, but most of all the interactions between survivors,  to avoid that they become worst than their apocalyptical enemies.

Intentions : – Highlight the behaviour of human beings confronted to unnatural monsters.

- The enemies are an outside threat which are overwhelming the player in order to make him take quick decisions that could lead to threats from the inside of the town much more dangerous.

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